Maps — all three boards

The map is picked by the run seed. These are the real board layouts. One principle carries all three: take the tiles the path passes for longest — which is why inner corners are prime.

BaseSpawnEnemy pathBuildable

Back Alley

Serpentine maze - inner corners cover the most path

Harbor

Three-lane zigzag - the middle row hits two lanes

Downtown

Right-side spawn, inner detour - build inside the U